Clockwork Quick Ref
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Decision Rule
First offer (2 rerolls left): Keep Cogwheel Gambler or better.
Second offer (1 reroll left): Keep Runaway Dancer / Hunting Ground or better.
Final offer: Take best available.
Keep on first offeralways take these
Roses in the No-Man's Land
Nut Trick
Clockwork Ballet Heist
Bloody Mary
All Tabs on Me
Best Doll Employee
3 completions in 30s → 2 Orange Vouchers
Immediate 2-3 vouchers (up to Orange) at start
40%×+1 / 20%×+2 / 5%×+3 vouchers per completion, 10% safe-end
Keep on second offerreroll first, keep these on the second
15% per cog → Runaway Dancer drops 1 Orange Voucher
Dolls' Hunting Ground
Reroll if any rerolls remainonly keep on final/forced offer
6 Cogwheels. Hit B by cog 3 → SSS rating
+1 rarity for 2 randomly selected Cogwheels at start
30% per cog → that cog's voucher +1 rarity
Clockwork Roulette — keep on first offer under flat 10% fail model. Under escalating fail model, EV drops to negative — skip.
Rainbow Gold Purple Blue