Expected value model
Chest EV = UF ticket EV + rarity loot EV
UF ticket EV = P(UF drop) × UF market value
Run EV ≈ Σ(chest EV) + Σ(? value) - path/trap/opportunity costs
Chest cap is 7. The run itself only ends when you manually end it or lose all life.
Natural rarity distribution
| Rarity | Chance | EV role |
| Green | 27.5544% | Low loot, still one UF check. |
| Blue | 41.3316% | Low loot, better upgrade base. |
| Purple | 25.295% | Known value starts mattering. |
| Gold | 5.399% | Primary premium target. |
| Red | 0.38% | High premium target. |
| Rainbow | 0.02% | Top natural result. |
Chest quantity and EV
Normal board generation places 10–13 total chests before filling remaining tiles with non-chest outcomes. Chest quantity controls Undetermined Fate checks; rarity controls normal loot EV.
Expected UF checks = E[collected chest count]
Expected UF value = E[chest count] × P(UF drop) × UF market value
Expected rarity value = Σ rarity_weight × loot_value(rarity)